In this part we will add Shoe, Hand and Head to the body part.
Hide
To make a simple Cartoon Shaped Shoe in 3d Studio Max, first of all create a box with the following segments-
Length- 2 , Width - 4 , Height - 2.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuyHeJl2k3ZkX7p36Ugq80Vd6z697eRGCPpeBwKkGv9R0VTJhD1VadG4EJX5I37v7nUP5Rn2RD-DYvOZpttJw0CXEd4X3xN5qBFe_RBlKI_5eT7DKkW5zSEeJwvk0o1WuMXDUu8PZFXJ8/s400/Body+Modeling+Tutorial_38.jpg)
Convert it to Editable Poly and adjust the position of the vertices of the Box like below so that it look likes a Shoe.
With the Extrude, Hold down Shift and move etc. make the shoe looks like below.
I don’t want to describe it briefly, i think you can do that now.
After finishing Shoe modeling Unhide the Body. Place the shoe where should be … Select the Body part Click on ‘Attach’ button and then click on the Shoe.
Now Shoe will be attached to Body and they will be only one object together.
Now we will make the belt of the body.
In the Modifier Panel click on the bulb, left side of the Symmetry to Turn Off it.
So, select the Edges where we want to make belt and Chamfer them.
Select the newly created Polygons and Extrude them little bit two times like below. Make sure it is ‘Local Normal’ in the Extrusion Type.
Delete the polygons.
Now turn off Polygon mode. Be sure in the modify panel “Editable Poly” is selected. Right click any where in the viewport and choose “NURMS Toggle”. Look that the model looks like smooth.
Now we will make Hand.
To make or model a Human Hand in 3d Studio Max i always prefere to start from finger.
Here i also do the same. So let’s start Modeling of Hand. For that Create a Box in the Top Veiw with segments of Length- 1, Width - 1, Height - 5
Convert the box to Editable Poly. Go to Vertex mode.
Arrange the Vertices like below
Select the two Edge loops and with the Chamfer tool add new Edges like below.
Select the polygon wherefrom the finger is started. Extrude it and then delete the poly.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs2PofawooZ6WpJwbk5TVR_RKJPbkxOJ_Fq_yWEc9fFj9Ol-vaBLNRLLuatahkQTx-2Y0zfhPYa-hrW4voRV9kJB7iHriff88mtJ1LwZRAn4ad_ObJq1Rw5g7yrVUJPSwXcmTxmtS3FJA/s400/Body+Modeling+Tutorial_57.jpg)
Go to Element mode, and select the finger. Hold down Shift key and move it to copy. a dialog box will open. press ok.
Arrange them like below.
Now select the four Borders like below. Right click anywhere and choose Convert to Vertex.
Notice the change.
Now click on Weld Option box beside the Weld button. A dialog box called “Weld Vertices” will open. Increase the value of Weld Threshold untill the Vertices are Weld.
Select the Edges like below, hold down Shift key and move to X axis.
Do the same 2 times more.
Select the poly and delete it.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZAdt1tAXjY6FSROarYoAaattSgSj1WpL_MH_np7NwR96nkiHpVipics3kUCqiAXug3-s5rgXBYlc-ysHJ8qgattdq879EGHQF5PnoIvA7OQE3MvsxzQjdCtZGrkjgGtKIuUxo8UZNo44/s400/Body+Modeling+Tutorial_62.jpg)
To make Thumb finger Select the polygons of the finger like below and copy it with Shift key + move.
With move and rotate tool place it in thumb finger’s place.
Activage the Target Weld button. First click on a Vertex of the Thumb and then click on Vertex of the hand. In the Picture below it has been shown with the Dot arrow line.
After some adjustment of the vertex of the hand it should be looked like this.
Right click and select NURMS Toggle to turn on and see the Smoot hand.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicvgNwY0PM5zAIsSfLkNkOAgSOusjTQ6QG-nF1O6y0G7uZxMu0Aymz191hyphenhyphen16ij0ij3xFmb6tPCLGj0JLSd8AC1Nv_PiAf5BOlw13YD3GWXJaN6Bx9dpNksv2qlNZ8OeRFQfVMZnLnkTM/s400/Body+Modeling+Tutorial_67.jpg)
Now we will Attach it to the Body .
So turn off NURMS Toggle. Select the body. Go to Modify Panel, Click on Attach button and click on Hand.
The Hand will be attached with body.
Now select the two borders.
Connect this two borders with Bridge tool.
Remove the selected Edge as shown below.
Select the two Verteces and right click any where in the viewport and choose Connect. A new Edge will be created. Do the same behind the Hand.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRgHSKJRf4i8YGq8PzKT8SCrvl7GAeKCAfn1dntAH5JmhpqDuVlWnDNxp1dQpLqUd7Y-o_1L6aRlCGz8GwWe3WDgn_q3sWisB6iX2L4Y1I4OQKZNC_og2MPs0JysmOtFcy2cAllxYkups/s400/Body+Modeling+Tutorial_72.jpg)
After Attachment Turn on Nurms Toggle and Turn on Symmetry.
Hurrah ! we have made a Cartoon Character. Have fun !
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0V_MkROAxux486bWYmUJZyxf8m75_p9FQHnWUVYbMMPbrAJHvsxkPQ2Kb3bP_XT7KYaxXQp7rHy1dMRI4EHVZl104dNwK_PhBoD5MODwmhd3aDBFCR6yddsCgVN9mqMQbDMFrCJFRy_I/s400/Body+Modeling+Tutorial_73.jpg)
In my next Tutorial I will describe about making of Shirt, Coat etc and Texturing.
Cartoon Character Body Modeling Tutorial, Part-1 by khalidur3d
Cartoon Character Body Modeling Tutorial, Part- 2 by khalidur3d
Hide
To make a simple Cartoon Shaped Shoe in 3d Studio Max, first of all create a box with the following segments-
Length- 2 , Width - 4 , Height - 2.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuyHeJl2k3ZkX7p36Ugq80Vd6z697eRGCPpeBwKkGv9R0VTJhD1VadG4EJX5I37v7nUP5Rn2RD-DYvOZpttJw0CXEd4X3xN5qBFe_RBlKI_5eT7DKkW5zSEeJwvk0o1WuMXDUu8PZFXJ8/s400/Body+Modeling+Tutorial_38.jpg)
Convert it to Editable Poly and adjust the position of the vertices of the Box like below so that it look likes a Shoe.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIjBfuZOzTGMiTFkVfjONbqWORG93LfsfS-8hTMRlVn9cPJ9cx1CQBPXFGwg-iSgBzdbeXib9TKS2cmXg_n2LWZXs1JbW-9eGdwv3vM-ieXqM94yy1uBwaxa6HPIR384wJByk25SNaovA/s400/Body+Modeling+Tutorial_39.jpg)
I don’t want to describe it briefly, i think you can do that now.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2srGmQnVn8aZMxEYnUzIrqvOCfZ4jf6AotikG9QApyzEgCEjZnpjJGr02s3hSAoNtFb032GpSEY0vxKzN2nczlqsd_4SVUJe0s9S42YAraunW7k_eigeUOsr6KR_rm1S97Uhbx5cYHmo/s400/Body+Modeling+Tutorial_40.jpg)
Now Shoe will be attached to Body and they will be only one object together.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXUogCaC4tWwGmC92JIxm6F-LHRqLsrJ_NZ7kx0gS_03rnlrhOrBPqNYsqZ2Jr0-yFBgcFJIYGBM5mGpJvWMHgRNQrdVOtNwPDqjzv5j_XKuWouFmVTJdHZ_BFveAQtyyxTu87o0m6VNc/s400/Body+Modeling+Tutorial_41.jpg)
In the Modifier Panel click on the bulb, left side of the Symmetry to Turn Off it.
So, select the Edges where we want to make belt and Chamfer them.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcQJVJquJbjTaTccAjTJHCGmrXWd3UAau5ymhYr-D-26-yud6KPdEX7_Ok29_f-8oEB7ICUkxRKJImIvq-PRTBhmN5DdIZid2cmMNxrL7NpmTqkGM-TUPpvC5luEBIrB8vW_D8EosGapI/s400/Body+Modeling+Tutorial_42.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaDJno1-IGOBu7U13CmLWyQxYyuHrmyZ10T0HPpC_3jDRRrDvFdLlRV9oC4fc9BirxuxIZFE86irpHC_gNPcbiMyFxf61To2vXQqt-i_dQGpdG1trkg83VC6UjOh2MLou-2mXJH5qlNnY/s400/Body+Modeling+Tutorial_43.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJl1nVMcqhatqjyngXWlG3zhLk31wHGgRjPdKdbvLHF2pBQi6TKhMfPjO5Oglg3pF63SmYyiOFxS3X0C6LyqCT5WQvVJgQZM4By7E7pVmqcxx-qQZAhEelqfI3fNXG79GsIqHWtgOa7hU/s400/Body+Modeling+Tutorial_44.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNhLgN7L5Y-Ugxznp6qwpA4e4tv7QNVH7s5obJYmfyahdaoqq7T6CBK_Hu7zoXaYgTgVfKvIarIq-Ds5AM5K-_SpLjsA9OnpX-Yu2-QXQr_6eaYk7Ilwu27pRVtXICWVa65Mg2vV97lJU/s400/Body+Modeling+Tutorial_45.jpg)
To make or model a Human Hand in 3d Studio Max i always prefere to start from finger.
Here i also do the same. So let’s start Modeling of Hand. For that Create a Box in the Top Veiw with segments of Length- 1, Width - 1, Height - 5
Convert the box to Editable Poly. Go to Vertex mode.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMM_m7KduazkxDqirc3KjNlRs33bxmCvxQ0MyuaGt4u7IzDIvYoMQ0LBq9sPEKkcIVG8kk2gxPCWlGYmj14KnLT3zTT0mOQeqXjVj1AhLPSsDJcvGB44YXydlhDSY-qQvqdHghNlmluwA/s400/Body+Modeling+Tutorial_53.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPei5k_KZIUwSLg-i2de_TE_Vz7u_u8EuEn58QEMf0mpVsWyD_CHniGSSOaPLGRZ2gvd1F5eQIGbBulau-W_pHLPOkNp5i2Xis4QC2jiq5MkQx2fQRKciIkWtLoegW_xUL-Ty7fXvHeSM/s400/Body+Modeling+Tutorial_54.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEPO_AFJ-9CR3Pg2xdxWGf5nuPWmtP8NTyzG42tIxz9AV30CV84W58dAS0XmgLaWeCXfFHGCOYg8tD8hOkWRwj-YDXhD0qB_UEeauDuRVuT3rSl8CngWzhVayOlkW9AUm5NQbLxJVKFeA/s400/Body+Modeling+Tutorial_56.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs2PofawooZ6WpJwbk5TVR_RKJPbkxOJ_Fq_yWEc9fFj9Ol-vaBLNRLLuatahkQTx-2Y0zfhPYa-hrW4voRV9kJB7iHriff88mtJ1LwZRAn4ad_ObJq1Rw5g7yrVUJPSwXcmTxmtS3FJA/s400/Body+Modeling+Tutorial_57.jpg)
Go to Element mode, and select the finger. Hold down Shift key and move it to copy. a dialog box will open. press ok.
Arrange them like below.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifv5ioq7lGgnn3TIHmPllaC0szhS55yXYLS84TQxo7dLs77hgXgjR6Xbha94_L2dKm1hmfgBjzdRVFqPKG4nphyFUkfYsxqPUHkhxd4G9oX4HsBeY-vBOaV95aPvRs0gsXH4JF4931Jp8/s400/Body+Modeling+Tutorial_58.jpg)
Notice the change.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi771C2LGxqKrD9cNbXfw-C2MIYL5GjGd6fTB6WyPP70gNpra7ERweGxmwal9bAQQRot8s6MuDtwtKL0ct_TUkWWCfH8Tm_qLjCJX2UcNhxj3-myIowTOriDa-CUwDbZ88GlKxPkSgqRPA/s400/Body+Modeling+Tutorial_59.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiknvf_0IpTgiLI4OkRiVxMhmTnZjANY8L0T3S3XRJf6ylqZf2aULByw0Lvtje3bKTi0DzmHDFDcFvuN1w3Mb0Py6lU1tn6L0QsLxn5rFZ9EiFCJBGi2NOW6KH6uA6EzmLipS3myHTTLOw/s400/Body+Modeling+Tutorial_60.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKbHyyq7JnJufZ9f1457mwhR4zhvrpCTX8-vqYZrKlE1W8LbmZHg22zb5YTbPbp_3oRJy5ePfINAoaVTGHGcNr9w9_26t0QYSuoK4OCP7OpaBzIopWHWNgx3n1Rt0HjAjzNXuofcF_M08/s400/Body+Modeling+Tutorial_61.jpg)
Select the poly and delete it.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZAdt1tAXjY6FSROarYoAaattSgSj1WpL_MH_np7NwR96nkiHpVipics3kUCqiAXug3-s5rgXBYlc-ysHJ8qgattdq879EGHQF5PnoIvA7OQE3MvsxzQjdCtZGrkjgGtKIuUxo8UZNo44/s400/Body+Modeling+Tutorial_62.jpg)
To make Thumb finger Select the polygons of the finger like below and copy it with Shift key + move.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3V5zOS5Z0gQMQGsw_TG5jubZV9s2HmdPQU1lDqDCHdsQYJo4255n1pG-0JBqrtQaT1hsn5XH2mfozr7fLUiBNicFKdfsVIIaTBuzR9iPHrITdllo1NrhSbRbYnXdGaK5ghr-N7JAihmU/s400/Body+Modeling+Tutorial_63.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsJzw_3hbwHtpJwItIh-B4mhaZJYe-BnrEC99vOLi-SkH4coHiopXRpxqfUxgZKGL-5uyw27HpH0hEDgnhGv8muTs0-h9gWFqL0REEXVrcw5iyVTLiVfVobKToE91Yw0c8TQ8yrUxZGXc/s400/Body+Modeling+Tutorial_64.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs5eVLWQRkfBrbpgmL1j4W6bTPqTQJqYd-MoDIZS1fjYyh4GR6gEC3XsC4nWuBOCfIUHAMgJzMy8TitlPUwiEB5d5RC5_Brihu5P829xzbPXI4YjcXhDCT1rsnMkrLJbDdKTiUKDNohdI/s400/Body+Modeling+Tutorial_65.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi16rx83AZgLUuUp1m-htQ5x-QT9w_NdUNU8R2IgkwP_GCK1dmOYojF-MAwnso7_UeXvFiPKZXF95KIDek1LNd7nQ7C0tqP50P5tWbDg5EHAbFzD8v_BNxXHBdMf4Vls7RPowyW4735RqM/s400/Body+Modeling+Tutorial_66.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicvgNwY0PM5zAIsSfLkNkOAgSOusjTQ6QG-nF1O6y0G7uZxMu0Aymz191hyphenhyphen16ij0ij3xFmb6tPCLGj0JLSd8AC1Nv_PiAf5BOlw13YD3GWXJaN6Bx9dpNksv2qlNZ8OeRFQfVMZnLnkTM/s400/Body+Modeling+Tutorial_67.jpg)
Now we will Attach it to the Body .
So turn off NURMS Toggle. Select the body. Go to Modify Panel, Click on Attach button and click on Hand.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXos8SMHSNzG-TMLbY2sTnZx03HIRv-O8buNuN2SRic-NwoSrUfR0JuB-28Te34RVGOC_Cp9nYT84MVEs7kKSXcH_yCGp29qnIwO1va3nvHCLEO0HWiVFZVnkiWQf5DjU8MS6QdtUotiw/s400/Body+Modeling+Tutorial_68.jpg)
Now select the two borders.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwhjnXYlo_t8G1pdDR_fIW8bl8qcRtQWlgTLB_dQbrM-GQIXi0AFRSLQvtLpkuOCsz7yyqZf8YeOSAtE5RPyoRY2f5IMvWj3fhtVTYM4LKPTbYl_mikDOKe010UMEBBN42ErJ133QUVm8/s400/Body+Modeling+Tutorial_69.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvvF_z7HeQewBn7Z4bm3TnOHFvc2KFStsl-gVcgCfs1qROFX3DTTXwbHDhDPB1p-w78-cWL5A0Vo5gnyE18IDZMNLP5W6P8BPE4zawItMies5AZv4jLgTiM1oM0XkE20OvTBi5kq9ifiY/s400/Body+Modeling+Tutorial_70.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9_ktBPAa-2vr6CzkuSSDDDBQINUGg-3FVJG2rAon3aFZ155gWlxTESESc9sAVLXjYOPr4XnvI-DO3gsmPRBVE_ZXcTAI9JIEoa7YRrPeW1R2eSvC1ukXgMrIBgz92V3PAO0lLbB25qDg/s400/Body+Modeling+Tutorial_71.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRgHSKJRf4i8YGq8PzKT8SCrvl7GAeKCAfn1dntAH5JmhpqDuVlWnDNxp1dQpLqUd7Y-o_1L6aRlCGz8GwWe3WDgn_q3sWisB6iX2L4Y1I4OQKZNC_og2MPs0JysmOtFcy2cAllxYkups/s400/Body+Modeling+Tutorial_72.jpg)
After Attachment Turn on Nurms Toggle and Turn on Symmetry.
Hurrah ! we have made a Cartoon Character. Have fun !
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0V_MkROAxux486bWYmUJZyxf8m75_p9FQHnWUVYbMMPbrAJHvsxkPQ2Kb3bP_XT7KYaxXQp7rHy1dMRI4EHVZl104dNwK_PhBoD5MODwmhd3aDBFCR6yddsCgVN9mqMQbDMFrCJFRy_I/s400/Body+Modeling+Tutorial_73.jpg)
In my next Tutorial I will describe about making of Shirt, Coat etc and Texturing.
Cartoon Character Body Modeling Tutorial, Part-1 by khalidur3d
Cartoon Character Body Modeling Tutorial, Part- 2 by khalidur3d
Comming
No comments:
Post a Comment